Sound
Playing Sounds for a Player
Summary
Sounds can be played in 3 different ways.
- 2D - Custom 
- 3D - Custom 
- GTA:V Interface Sounds - Not Custom 
Is is suggested to take a look at Custom Sounds to understand how they are implemented and created.
However, interface sound list can be found here:
https://altv.stuyk.com/docs/articles/tables/frontend-sounds.html
Athena.player.emit.sound2D
Sounds are played in both channels of their speakers.
Athena.player.emit.sound2D(player, 'item_error');Athena.player.emit.sound3D
Sounds are played based on where the entity is.
The last parameter is either a player or a vehicle.
 Athena.player.emit.sound3D(player, 'item_equip', player);Athena.player.emit.soundFrontend
Sounds are played in both channels of their speakers.
Athena.player.emit.soundFrontend(player, 'Hack_Failed', 'DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS');Last updated