> For the complete documentation index, see [llms.txt](https://stuykgaming.gitbook.io/old/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stuykgaming.gitbook.io/old/player/sound.md).

# Sound

Playing Sounds for a Player

## Summary

Sounds can be played in 3 different ways.

* 2D - Custom
* 3D - Custom
* GTA:V Interface Sounds - Not Custom

Is is suggested to take a look at [Custom Sounds](/old/misc/createcustomsounds.md) to understand how they are implemented and created.

However, interface sound list can be found here:

<https://altv.stuyk.com/docs/articles/tables/frontend-sounds.html>

## Athena.player.emit.sound2D

Sounds are played in both channels of their speakers.

```typescript
Athena.player.emit.sound2D(player, 'item_error');
```

## Athena.player.emit.sound3D

Sounds are played based on where the entity is.

The last parameter is either a `player` or a `vehicle`.

```typescript
 Athena.player.emit.sound3D(player, 'item_equip', player);
```

## Athena.player.emit.soundFrontend

Sounds are played in both channels of their speakers.

```typescript
Athena.player.emit.soundFrontend(player, 'Hack_Failed', 'DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS');
```
