Meta
Meta lets you easily sync single-sided data for players.
There may be a use case where you just need a single player to know about a variable on client-side. Let's say their own bank balance for instance.
You want the player to know their balance but it's not important for other players to know about this data. That is what meta
is for.
Server Usage
Setting a meta can be done like this...
Client Usage
Depending on what you need; you may need to extend the meta interface.
After you can access meta on a player directly
Client Listening for Changes
If you want to listen for changes to specific keys there is an event for it. This can only be done on client-side.
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