Adding Locale / Translations
Learn how to add your own language to the locale system.
Start by creating a copy of en.ts
from the src/core/shared/locale/languages
folder and name it any ISO-639-1
two letter code. It needs to be a TypeScript
file.
Example for English is: en
Example for Deutsch is: de
Example for Español is: es
Example for русский is: ru
Inside the file you have just created you will have English examples. Translate them.
Variable placeholders are written with: % Variables will be replaced at runtime.
Locales must be written and present at the time of bootup.
setLanguage
function must be used on client-side
in order to change the language to your respective ISO-639-1
two letter code.
Importing into Locales
Inside of locale.ts
in the src/core/shared/locale
folder you'll find a bit of code for locales
.
You need to import your locale. Here is how I would import a Deutsch locale.
Using a Locale
Once a locale is created you can change en
in the same file of src/core/shared/locale
to whatever your two-letter language identifier is. This will automatically convert most of the game mode to whatever language was written in your locale file.
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