Animations
Animations can be played from server-side.
In most cases you'll be wanting to play an animation from server-side as that's where a majority of our logic is going to be written. There's a player function to do this with ease.
Animation Flags
Animation flags are a way to specify how an animation looks in-game. They're built around bitwise functionality so you combine a handful of them to get the desired effect you want.
Example
Usage
Playing an animation can be done like this...
Input Values
Example
Stopping Animation
If you ever find yourself needing to stop an animation there's a simple function to clear it.
Scenarios
Scenarios are just really complex animations that are generally long.
Last updated