> For the complete documentation index, see [llms.txt](https://stuykgaming.gitbook.io/old/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stuykgaming.gitbook.io/old/menus/menutypes.md).

# Menu Types

Understand the different types of menus available in Athena and what they are.

## Summary

Explains the different types of menu systems available inside of the Athena Framework. Action Menu's, and Wheel Menu's are the easiest ones to create and can be infinitely nested to create a simple but robust menu.

## Action Menu

The action menu is a simple menu that lets you navigate through it with `1-4`.

It is also a type of menu that allows for short and quick interaction(s) while on the move.

It's good for allowing multiple options from a single point.

![](https://i.imgur.com/ACrIzVq.jpeg)

## Wheel Menu

The wheel menu is the most natural menu for most player's. It can easily be nested and can contain additional options inside of it.

Wheel menu's are great for lots of interactions and deeply nested menus.

![](https://i.imgur.com/LDAR2H5.png)

## Interaction Menu

Interaction's automatically come with menu's that are propogated through the creation of an interaction. Interaction's automatically work with vehicles, and the closest interaction point. There is currently **no way** to inject an interaction into this limited menu. It was purposely created to show basic keybind information and nothing more.

![](https://i.imgur.com/m4CvgmD.jpeg)
